This is a large number of models that were given, that was taken into 3Ds MAX to be UVW unwrapped and them made a UVW Map to fit the model in Substance Designer and Displayed in Unity. I have got some more practice with Substance Designer and 3Ds MAX and think I have made some decent progression. Some of the models contain real images so I also modified the images in Photoshop for easier use in Substance Designer.
Game Graphics Video